What I've Done
"Raid Night!"
- Genre: Casual TTRPG
- Type: Proof of Concept Prototype
- Engine: Tabletop Simulator
- Iterations # 7
- Playtests # 5
Role: Game Designer
(Research and concept, documentation,
prototype, balance)
"Deboi's Alchemical Expansion"
- Type: Minecraft Mod (Java Edition Version 1.21.1)
- Engine: Java
- Project Duration: 7 Weeks
- Downloads # 10
Role: Mod Creator and Designer
(Research and concept, documentation, programming, art assets, prototyping, balance)
Works In Progress
"Ill Gotten Gains"
- Genre: Rougelike RPG
- Type: Personal Project
- Engine: Godot 4.x
Role: Solo Game Designer
(Programming, Systems Design, Custom Pixel Art Sprites)
Summary: A Slay-the-Spire inspired project designed to replace the traditional deck-building elements with more emphasis on turn-based RPG progression and mechanics.
Gameplay Screenshot
Turn-based RPG combat with a roguelike-twist
Character Stats and Status Effects
Implemented 6 character attributes, with a status effect system to manage buffs, debuffs, and damage-related turn-based effects