Picture of Dylan Del Sontro

Dylan Del Sontro

Game Designer | Game Systems Designer

What I've Done

"Raid Night!"

Role: Game Designer
(Research and concept, documentation,
prototype, balance)

"Deboi's Alchemical Expansion"

Role: Mod Creator and Designer
(Research and concept, documentation, programming, art assets, prototyping, balance)

Works In Progress

"Ill Gotten Gains"

Role: Solo Game Designer
(Programming, Systems Design, Custom Pixel Art Sprites)

Summary: A Slay-the-Spire inspired project designed to replace the traditional deck-building elements with more emphasis on turn-based RPG progression and mechanics.

Gameplay Screenshot
Turn-based RPG combat with a roguelike-twist
Character Stats and Status Effects
Implemented 6 character attributes, with a status effect system to manage buffs, debuffs, and damage-related turn-based effects